Thursday, November 12, 2009

Unused Layouts

They got this far before i started to rethink the information on the page. How much did i really need to show? Was this the most effective use of the third of the page?

I decided it wasn't. Partly because the action is in pantomime, and partly because it doesn't set up what happens to Lauren in the following pages. I do like the upshot of that would have been the second panel... but it was not to be. This is one case where the thumbnails that I was so sure would work really didn't once i got the page to full size. That hasn't happened too much recently, but this certainly is the case here.

Sunday, November 08, 2009

Work In Progress: The Human Hourglass page 12

...not finished, but getting there. Added the trash can in the lower left foreground to create an additional layer of depth that i saw in my head, but realized that i was missing in the pencils. I tend to want to creat a three level depth system every couple of panels or so as a visual orientation system. Gives you a sense of spatial identity, especially when you're asking the environment to be one of your characters.

Also started to change the shadows on the gunman. Certain things that worked in pencil aren't working in ink, so, well, you start to make the changes as you go. Original pencils are a few posts back if you want to compare.

Was doing an interview on inking and, more specifically, the work that I did in the 1990's on the Black and White series The Grackle: Doublecross with Paul Gulacy. Answering the questions certainly made me think of the aesthetic choices that I made over 10 years ago and also got me looking at my current work through those eyes again. Looking over some of that artwork made me see some fairly ballsy choices that Paul made with spotting blacks. But then, thats why he's a master at this stuff.

Friday, November 06, 2009

Work In Progress: The Human Hourglass page 13

halfway through the inks.

Sometimes a panel will surprise you and become far more interesting without visible effort. Usually it is working and working and sweating and using craft to get it to work and become special.

I believe in work and work and work to make things good.

They don't call it artfun.

Wednesday, November 04, 2009

Everything that is wrong with modern comics...

Well, no, not really. That would take a lot of work and time to go over. But i feel a rant coming on.

Ran across this page over at Marvel.com and I have one question to ask: has this artist ever even seen a real woman's body?

That stance in the 4th panel practically says it all: I've learned to draw comics by looking at cartoons and if I've ever been to an anatomy or life drawing class in my life then I'm not carrying it over into my comic work.

Not mention that relying on the computer to take care of almost all your textures and colors means that you've done very little to make the blacks and negative space on the page interesting or even work well. The tilt on the final panel is meant to convey something, perhaps that the Widow is off balance in her assessment of the mission and that bad things are going to happen soon, but the crop on the panel makes it not even work well.

As well, the artist shoots himself in the foot on the size of the air duct. He shows up how large the air ducts are in the second panel, giving them a size relationship to Natasha, and then completely destroys that relationship on the final panel. No way that she can stand up in that vent, as shown in the 2nd panel.

And this is professional work?

Work In Progress: The Human Hourglass page 12

Panel is process of being transferred from my rough layouts for The Carnival: The Human Hourglass page 12.

Friday, October 30, 2009

In Review Of: Asterios Polyp by David Mazzucchelli

There have already been any number of penetrating reviews of Asterios, a tour-de-force graphic novel by Mazzucchelli, whose growth into a true arteur from middling Marvel penciller is almost unprescedented within the industry, and this review will not only try to bring up any number of things that I like about the GN but also try to address the need/desire/aesthetics of the "formalist" Graphic Novel.

David has taken the baton from the esteemed Will Eisner, whose graphic narrative books address the idea of thinking beyond the panel into the page and all of its associative elements as being visual components that can be used to further the story. We're all familiar with the elements that he pioneered in The Spirit, the lucic panel borders, the lettering flowing within visual elements to approximate the intimacy of sound echo that movies have done such a good job of since Citizen Kane, the movement of the panels themselves to try to imitate the movement of the jostling subway car. Mazzucchelli has taken those not only to heart, but to further with differentiated art styles and colors, allowing him to work on any number of different levels withing the same scene. The scene where Asterios meets his future wife Hana at a party is loaded with multiple layers of subtext not only by drawing style, by color but also by the naming conventions used.

The question that Eisner never asks within his books, and that he wouldn't have probably thought to ask, is "does the use of these visual devices make the reader so aware of the page itself and the tricks being used that they ask as a visual distraction?" To this reader, whose last 36 years have been to try and understand all the best possible visual ways to tell a story, this formalist approach may simply be to distancing at times. And it is, make no mistake about it, an aesthetic choice all along the way, one that belies my belief that for the GN format to work it needs works of this level of sophistication and complexity. There is a dearth of works out there that one needs in hardcover, but this is one of them.

So I put out there that while we can debate the names used in the novel (Hana, a flower whose petals only open later in life, Asterios, whose last name places him as an extraneous bit of tissue, knicknames her Daisy, a lightly regarded flower as opposed to a rose or lily), and it is of more importance that we have the debate, in public thank you very much, so that the layers of the onion can be peeled back to reveal the work below. I don't think that this is a book of Joycean levels, and, in fact, believe that the artist who is trying to create "the great work" often misses the fact that he or she will have already created a master piece elsewhere (but it usually came so easily that they regard it much more lightly). Rubber Blanket #2 contains a story that within a much smaller number of pages contains a loose brushwork that has lost none of its visual appeal along with fomalist "choices" such as the deliberate use of minimal and sometimes over-printed colors to make a solid character study with as much depth as the well-regarded "500 Days of Summer" currently playing at a multiplex near you.

While I enjoy that David put as much work into the back story, I'm afraid that that the storyline lacks a lot of punch. More important than the resolution of the story is the trip to get there. Asterios and Hana's love and marriage are the put under the microscope in enough detail to tell you everything that you need to know about many of the choices that the characters make. I question that I need a color overlay to tell me that Asterios moves the spotlight towards himself, literally in Mazzucchelli's vision, while obstensibly praising Hana's art. I'm not sure that i do, but then again, i'm not sure anyone else outside of Eisner would have done it that way.

There is much to admire, and while I'm thinking the work through, I know that it will come off like I disliked the book. Things to love: the lower tier of panels that take in a range of Hana's behavior, depicting all the very human parts of her existence, at once invalidating the unique vision that we men have of the women that we fall in love with, at the same time rounding her out as a fuller being beyond all the incidental character bits that we're used to seeing. It compresses time in a different way than the standard montage. There are any number of interesting vingnettes that will stay with you far longer than the actual story will: the picnic at the meteor crater, that scenes with Hana's Broadway producer, the ordinary and yet revealing moments in the marriage that will ring true to practically any married couple. Alternately I thought that some of the storytelling devices we heavy handed and yet hadn't been done to death, or done at all, by others, and thus were worth doing.

Is it the masterpiece that some are calling it? Or is it merely a really, really good project that might get a little buried under the weight of everyone's expectations? Personally I think the latter, and thats a shame, because many a good project was lost under the heavy pressure that comes with audience expectations. David deserves major props for pulling it all off and creating a solid and inventive book. Only time will tell how many times it gets taken down and read.

Can we revisit this in about 10 years?

Wednesday, October 28, 2009

Selling Marvel to the Ladies and to the Masses: David Gabriel

Just a few random thoughts on Marvel Senior VP of Sales David Gabriel, who has a long interview running in the retailer only Diamond Daily, parts of which were excerpted by Heidi in The Beat.

"Everybody is in absolute agreement that the longer these stories play out, the less likely people are to be interested in them,” but denies this means “event fatigue”.

Really? That sounds like a very easy way to try and avoid the negative connotations associated with the phrase, "event fatigue", but if you have to double talk your way out of doing another Secret Invasion, then fine. I mean, my inner fan boy liked Secret Invasion, but too many books, too long, too much. I found myself really enjoying only the books that didn't tie in. David, while everyone talks up Secret Wars as the beginning of Marvel's infatuation with big crossovers, remember that Shooter made it so that you didn't have to get every other book to keep reading.

Later on in the year, we’re going to do an omnibus with full runs from things like Night Nurse, Hellcat, and some other things you really wouldn’t collect anywhere else. Because this a big omnibus celebrating the Marvel women, we can get the full runs into that and make an event out of its release.

Which will hopefully filter down into editorial not saying "Yes" to any new covers featuring tentacle porn. It is interesting that Marvel is clearly acknowledging that there is female readership that they haven't captured. I'm just not sure that they can overcome their desire to appeal to the regular fan boys who like their Ms. Marvel in a thong. It should be an interesting tug of war to see how much female readership they think that they can get with only a year long initiative. In publishing terms, I don't see a year as being a very long period to try and convince female readers that Marvel is actively interested in courting them.

Besides, who is the target audience that they're printing the Omnibus for anyway? I don't know of any women that even know about Night Nurse, much less the Claws of the Cat, and know none that are going to want to buy it out of some misguided nostalgia for comics that they don't even know exist. Hell, I HAVE the Claws of the Cat and I don't need it in omnibus form.

Now here's one that makes even less sense:

There’s a gap there because the idea is we want to sell out of the Premiere hardcovers first, making those the collectibles for readers that have to get a story right away and can’t wait on. Then those that wanted to wait could get the collection in paperback a few months later.
Now, however, they’re going to have to wait a little longer, as we’re going to push back the release of trade paperbacks out to about four to five months after the Premiere hardcovers’ releases. That should really give retailers that are selling those Premiere hardcovers an extra couple of months to sell them.

So lets attack this for a Sales perspective: the industry trend is going towards the TPB model, slowly but surely, so you're moving back the TPBs believing that you'll sell more hardbacks? The reality is that everyone that i know makes a quick internal decision: this is something that I want in X format. Classic Kirby FF? Worth it in hardback. The Brubaker Daredevil material? Softcover. And I'll read the heck out of it, but I'm not buying it in hardback, no matter how you make me. All the great sci-fi Annihilation material? You too forever to get it out in softcover. And i'm not buying that in hardcover. All you did was annoy the hell out of me and get my money later, not sooner. Wouldn't you rather have it sooner?

And thats the key here, you can't make me buy anything I don't want. If you only released the Daredevil in hardcover, I likely wouldn't buy it at all. By giving me the different formats you're more likely to get my money, one way or the other. In the music format analogy, don't just release it on cassette. Release it on CD, cassette, vinyl, and on iTunes and you'll get ALL of us to buy it. Would the average retailer want to sell two hardbacks or a greater volume of soft and hardbacks combined? The better strategy is to release both at once and let the retailer and customers decide the appropriate type of media.

On “The Heroic Age", coming in 2010:

If you remember the first pages of the Marvel books from the 70s, Marvel always had these lines at the top of the page, month after month, giving a synopsis of what the comic was all about. We have something already written up that explains what the Heroic Age is, and we should be ready to roll that out sometime in January.

The Heroic Age took place between 1963 and 1969 or 1970 and your synopsis should use words like "Kirby" and "Ditko" and "Lee" and "Kane" and "Steranko" and "Heck" if you really want to get it right.

New Work: The Human Hourglass Page 8

If you head on over to www.yocomics.net, you'll find that I've got a new page up. Now, mind you, its been a bit since I've updated, but i've been trying to get a head on my own internal deadline and at the same time provide you with the best work that i can produce.

Its all a learning experience. This whole writing, pencilling, drawing and toning thing. yeah, one big hairy learning experience. Slowly but surely, I'm digging it.

If you've not clicked over to the yocomics site, take a look and let me know what you think of the story so far. I promise to keep a regular flow of pages for a while. As well, soon I should have some new commission pieces with Red Sonja inks as well as some Bruce Timm inks. I'll post those soon!

Tuesday, October 20, 2009

10 Panels That Always Work

One think that I remember going into the comics business was seeing photocopies of this sheet of paper floating around the Defiant offices... and wondering just how many years that thing had been photocopied and copied again...

Wally Wood was a masterful artist who ground himself down into the ground with comics and deadlines and hitting his head against the wall in an effort go gain some, hell, ANY recognition and financial renumeration for his work. And he'd pretty much fail, time and again. Read the biography, Wally's World and see the sad deterioration of a really great artist. Just seeing his classic EC work is one thing, but there are other pieces out there, a beautiful western painting that i don't necessarily have the link to, that show just how damn good he was.

Interesting, when you look at this sheet, just how many panels of comics that you've read and loved will pop into your head! There is a great deal of suggestion in this layouts themselves, tension and mystery hiding in some of the crops, sturdiness or reassurance in other framing devices that can really add (or detract as the case may be) to the story they are used in. It just goes to show that, like chords in pop music, these elements can be recombined over and over again in new and interesting ways to make endless variations.

I have never reached a panel and found myself pulling this sheet out and going, "Hmm, what is the next cool panel going to be?" but, having assimilated it, its like having a good amount of tools at your disposal, so that you can look at the thumbnails and see that action that needed to be contained in the panel and pick subtly different ways to emphasize the action or the mood. Having these panels down in one places is like knowing those chords by heart.

Thanks Woody.